The biggest challenge of this assignment was to 3D model detailed objects to be displayed on a shelf. The requirement for this project was to display a minimum of 5 distinct objects. In addition, we were encouraged to also work on the scene in which the shelf and objects would be placed.
I decided to create a kid's room and decorate the shelf with toys. The first step was to model the shelf by using the hexagon shape and duplicating it to create the shelf. Following, I studied the objects I wanted to design and started to model them one by one. My goal was to also create a lamp that would later on be used to render the scene in different shades of lighting. The chair and the plant were designed last as extras to fill in the scene and complete the room.
The final render was a bright room with the shelf, 6 objects in each section of the shelf, a blue velvet chair, 2 pillows, a vase and a plant, and lastly a lamp that brought light and shadowing to the objects in the room, used for different renders of the same scene. The time span given to this assignment was roughly 40 days, however, it was finished and polished in 30 days. Upon feedback from the professor, both the plant and pillows were enhanced for a final render.
I used Autodesk Maya 2020 to create the scene as a whole. During the research part of this assignment, I collected and put together a moodboard with different shelf designs and interesting objects that could be placed in the final scene. Additionally, I've taken two side courses during the development of this project, one on the LinkedIn Learning platform, and the other on Udemy.
The courses helped me have a better understanding of 3D modeling as well as how to use proper lighting and shadowing in a scene to make it look more realistic and polished for the final render. Aside from that, feedback from the professor that was delivering the course was very much appreciated in order to make the textures look nicer and less grainy.